![]() ![]() The DC is 8 + your proficiency bonus + your constitution modifier. The enemy must make a Constitution saving throw to take full damage on a fail and half as much on a success. The stack duration resets on another application of Blight. The total stack of Blight lasts for 3 turns. On the start of an enemy's turn, they take 1d8 (or 1d6) poison damage for every stack of Blight they have. When you attack an enemy with your weapon, you can inflict them with a stack of Blight. The weapon indefinitey holds a coating of sticky slime with numerous unusual applications. The weapon the Land Dweller utilizes has taken an unusual property after being carried in a special slimy "pocket" inside their own body. Here's the link to her mod page for reference of what her abilities do: Any and all suggestions would be grateful. I haven't really given much thought to the last 3 abilities and only gave flavor to the first ability. Currently her abilities are based on what she can do in the game and I have a gud idea of what the first 2 subclass features will be, not so much what to do with her last 3. ![]() Basically she's a slug girl that uses her slime to aid her in battle. ![]() Keep in mind that this is my first attempt of doing homebrew. Hey guys, I'm trying to make a subclass based on a modded character from the first Darkest Dungeon game called "The Land Dweller". Phandelver and Below: The Shattered Obelisk Mordenkainen Presents: Monsters of the Multiverse ![]()
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